The aim here is to set the default/base shape of your character. I'm going to leave the character as is, but it's at this point that you would adjust the base character to your liking. For this tutorial I'll be using the Michael 7 character. Starting with an empty scene in Daz Studio, add the character you want to export. Preparing and exporting the base meshes from Daz In this part we'll cover transferring the base character mesh from Daz Studio to unreal Engine, including a single LOD and some basic materials. This is the first part in a series of tutorials about transferring various assets (characters, cloths, animations, morphs etc) from Daz Studio to Unreal Engine. Animations Part 1 - Transferring the base character from Daz Studio to Unreal Engine Introduction Something I generally like to do is to create a working folder for each character and then use the following directory structure. SoftwareĮarlier versions should still work but haven't been testedīeforehand, you can organise things however you like, however you are going to end up with quite a few working files for use in different applications so it's a good idea to create a working folder to keep all the files organised. Some of the processes (such as morphs for the characters head) are quite repetitive and tedious to do.
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